The following table lists all feats, showing prerequisites in tree form. enhancement of +1 value to the weapon. Flame's Blessing (1st level Stance) Fire resistance isn't bad, but isn't that useful either. | 13th Age SRD Warrior: Loses the Psychic Warrior's 2nd level bonus feat in exchange Another thing to look at is how much of a foundation a feat offers (i.e. Stance of Alacrity (8th level Stance) It certainly helps your action economy with counters. A majority of the guide will deal with Long Range (all non-Precision characters). LinkedIn is the world's largest business network, helping professionals like Erlan Eldesov discover inside connections to recommended job candidates, industry experts, and business partners. Do people really think feat A and feat B are required? an object (like an arrow), it is no longer affected by Blink and returns Generally: Point-Blank Shot, Precise Shot, Deadly Aim, Clustered Shot, Rapid Shot, Manyshot (if using a bow), Rapid Reload (if not using a bow). One-trick-pony builds stink -- They're overpowered and cake-walk encountersuntil their schtick is thwarted, at which point they have no back-up option and cry about how unfair everything is. Far Shot (Combat) You are more accurate at longer ranges. class for one minute, which you can reallocate at the beginning of your Point-blank, rapid, many, deadly aim, weapon focus, improved precise shot. pathfinder wrath of the righteous shield maze rune puzzle guide. Siren's Grace [SpC] 5th level. We are expressly prohibited from charging you to use or access this content. In addition to all the above, like Point-Blank Shot, Precise Shot has many feats that build on it as well. I recommend a glove if storing to protect your bow from targeting and an efficient quiver for arrows. Polymorph as a spell-like ability (astral deva, planetar, solar, couatl, marilith, bronze dragon, gold dragon, silver dragon, efreeti, leonal guardinal, night hag, ogre mage, pixie). Fiendish Heritage. This requires DM approval, so results may vary. You want Manyshot. Class wise, you have the choice of either going Warblade and building a Martial Archer, or using the Swordsage to build a Precision Archer. google_color_border="FFFFFF"; Now it is time for a song from Salt & Pepper befitting this ex-head palace guard. A-Team This Optimized Ranger Archer Buildis a multi-attacking, overruning, tripping, attack of oppurtunity, spell casting, scouting nightmare. This weapon modification allows a weapon to hold one wand inside of it. The Swift Hunter-section will obviously be for the short ranges. There are two paths to take: using soulmelds to support bow based archery, or using soulmelds that grant ranged attacks. Include an ally in the area of effect of a damaging spell the ally is not immune to in order to shaken your enemies. But if you don't value improved precise shot (which I do highly as its early access is one of the archer ranger's advantages over a fighter archer) then you could do so if you wouldn't mind delaying one of rapid shot/ precise shot until 6th level. See the Divine Archer and Arcane Archer sections for spells recommendations. allows you to customize an existing mantle by substituting its powers with alternative powers which must share a similar theme. In fact, mounted combatants are at an immense advantage compared to normal characters since you get double moves and full-round actions at the same time. 268], [CS, Pg. This can make the Ranged Character into a potential roadblock for enemies attempting to flank or overrun the party. Cunning Strike gives +1d6 Sneak Attack damage. 2nd Level: Assisting Shot or Rebounding Toss. Action Before Thought (2nd level Counter) You should have high Dexterity, but you can take this if you're still worried about Reflex saves. I pity the fool!Ease of Play (9 out of 10); Niche Effectiveness (10 out of 10); Weaknesses (Will Saves). This offers a great amount of flexibility in your choice of weapon enhancements. Fan the Flames (3rd level Strike) You launch a Hadoken at an enemy within 30 feet, dealing 6d6 fire damage with a ranged touch attack. In return, you get a mount with a 60 ft fly speed at good manevuerability, and a constant Freedom of Movement effect on itself, which is pretty handy to have. Cunning Insight allows him to add his Intelligence modifier as a competence bonus on attack rolls, damage rolls, or saving throws. One of the major downsides of the power of Crossbows is their long time reloading. That's fine, if your character comes from a long family line of people who don't contribute meaningfully to combat. Beyond the base 3 feats, archers can pick up a lot of useful abilities through extra feats, and thus archery lends itself pretty well to feat heavy classes - a 2-level Fighter dip is often solid for non-spellcasting builds. Playing Strategy:Dont be confused, this pathfinder optimized archer build is still a fighter first. He can also cause each creature within 10 feet of And fortunately, some of those options apply to archery! Gain a deflection bonus of +1/3 caster levels against one attack. Sneak Attack! Alright! Right now I'm level 8 with the following: Point-Blank Shot (+1ATK/DMG within 30ft) Ease of Play (10 out of 10); Niche Effectiveness (9 out of 10); Weaknesses (Will Save, so kill the caster first). | Here Be Monsters So, six arrows a round when hasted with her speed boots doing (1d8 + 18) points of damage apiece. For more information about Paizo Inc. and Paizo products, visitpaizo.com. You can summon creatures that embody the forces of balance. With bonuses gained from Feats like Weapon Focus and Point-Blank Shot, the negatives can completely disappear. However, the reason they're so much more expensive than Lesser versions is because they grant you +2 Competence to attacks and +1 Competence to damage. Once these are dealt with, the Sneak Attack archer For certain types of characters, yes. If you need temporary hit points, it grants 4d8+Charisma modifier temporary hit points. Cowhide puffer leather Jacket has Durable Tonal Viscose lining and Detachable Opossum Fur Collar Trim. Other spells just make him a more powerful archer. Latest Pathfinder products in the Open Gaming Store, Use a single revelation more times each day, Target a creature with a hex a second time that day if it made its save the first time, Failed grapples against you cause attacker to fall, +1 damage and weapons are considered magic, Cast a 0-level spell 3 times per day as a, Reduce your arcane spell failure chance by 10%, Reduce your arcane spell failure chance by 20%, Gain +2 on damage and attack rolls when you have concealment vs. foe, Make a bluff check to feint with concealment vs. foe, While concealed, miss chance increases by 10%, Learn to bounce thrown hammers off of your opponents so they return to you, No penalties for improvised melee weapons, Can exchange channel positive energy to create pool of damage dice, Enhance your shield and the shields of allies adjacent to you, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, Disarmed weapons are knocked away from your enemy, Successful acrobatics check allows you to feint, Enemies dont notice theft until after combat, Throw opponent into adjacent square with a, Exchange later attacks to reroll missed first attack, Take a 5 penalty on later attacks to reroll missed attack, Make one melee attack against all foes within reach, Take the damage of a successful attack upon an adjacent ally, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Channel energy can be used to control undead, Create an elixir that allows another to use a, Pick the spellblight inflicted by a critical, May impale and deal extra damage to an opponent with a, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, Become more efficient at switching combat styles with the, Upon successful dispel, opponent must save or is, Tumor familiar dies in place of its master, May take any additional actions remaining after using, Increases the DC to cast spells adjacent to you, Enemies provoke attacks if their spells fail, Reduce range penalties for thrown weapons by 2, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Attacks with selected weapons do not provoke, After successful tumble through opponents square, gain +2 on, Use ki to provoke fewer attacks of opportunities while moving, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4, If tripped, move 5 feet as an immediate action, Make ranged attack at any point during movement, Make 5-foot step immediately after an opponent misses, Ignore up to 5 due to distance on visual, Natural weapons treated as magic and silver, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Once per day, delay onset of harmful condition for 1 round, Once per day, gain new saving throw against harmful condition requiring. Outside of combat, depending on how preparedhe is and the spells he knows, he can do almost anything wizards can do. Choose Persist Spell and enjoy your favorite buffs all Description. Switch hitting should switch to a 2hander. In addition, this type of archery works well within the dungeon, where mobility may be hindered, and hiding spaces plentiful. It allows you to stack Scout and Ranger levels for determining the extra damage From now on, you may use